YTSEJAM digest 5019

From: ytsejam@ax.com
Date: Sun Aug 08 1999 - 17:43:40 EDT

  • Next message: ytsejam@ax.com: "YTSEJAM digest 5018"

                                YTSEJAM Digest 5019

    Today's Topics:

      1) Video Prog Game Rock Music
     by "Kevin Hammer" <tufif_de_siks@hotmail.com>
      2) Re: Video Games and the damnable shortcoming of the Blair Witch Project
     by The Sandman <rtameo@emerald.tufts.edu>
      3) er re
     by "Isaac Trumbo" <inferno_one@hotmail.com>
      4) Re: Video Games and the damnable shortcoming of the Blair Witch Project
     by Padawan Trent <cybertrent@yahoo.com>
      5) LTE 2
     by "Ytse Jammer" <medley@sti.com.br>
      6) DT Singles
     by Oddvar =?iso-8859-1?Q?L=F8v=E5s?= <flail@online.no>
      7) New UnOfficial Planet X/Derek Sherinian Homepage
     by PXcess@aol.com
      8) Re: Metallica's Stunt
     by Justin James <rumtum@worldnet.att.net>
      9) Moving to Fullerton CA and seeking ammers.
     by Stephen Dedalus <mattb@mbay.net>

    ----------------------------------------------------------------------

    Date: Sat, 07 Aug 1999 18:01:02 EDT
    From: "Kevin Hammer" <tufif_de_siks@hotmail.com>
    To: ytsejam@ax.com
    Subject: Video Prog Game Rock Music
    Message-ID: <19990807220103.38648.qmail@hotmail.com>

    The main reason I see for video game music sounding so progressive is the
    limitations of early game systems. The good ole' 8-bit NES had 2 square
    waves, a saw wave, and a pcm noise generator, and that had to cover both
    music and sound effects. The title music would usually have the squares
    playing melody and harmony while the saw played bass and the pcm handled
    percussion, but that was only 3 actual notes at a time. The backround music
    was usually just one square and the saw, while the rest handled sound
    effects. Since chords weren't an option, the music would usually consist of
    counterpoint or arpegios. And since technicality wasn't an issue, the
    composers were free to use polyrhythms, odd meters, wide interval leaps, and
    extremely fast passages as often as they wanted. Since most prog bands are
    trying to get away from the standard chords and melody songs as much as
    possible, they usually use the same techniques. Plus the fact that most
    prog musicians are geeks like us and played way too many video games growing
    up. :)

    kevin

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    ------------------------------

    Date: Sat, 07 Aug 1999 21:01:42 -0400 (EDT)
    From: The Sandman <rtameo@emerald.tufts.edu>
    To: Multiple recipients of list <ytsejam@ax.com>
    Subject: Re: Video Games and the damnable shortcoming of the Blair Witch Project
    Message-ID: <Pine.OSF.3.96.990807202104.7030A-100000@emerald.tufts.edu>

        The first time I ever heard DT was in college back in '95 when I got
    this .wad file for Doom II that changed all the music to cheesy remakes of
    heavy metal and rock tunes. I can't remember which level it was, but one
    of them had a re-make of "Lie", and one of my friends who was standing
    right behind me goes,"hey, that's Dream Theater!" to which I of course
    replied,"Dream what?" Then we went down the hall to his dorm room and he
    played me parts of his Awake CD and his I&W cassette, and in a blinding
    instant of revelation, Metallica (sadly) was no longer my favorite band.
        But hells yeah, it sounds like video game music, in fact, there's this
    teeny tiny musical phrase (about one second long) of "Another Dimension"
    right at 2:27 that always makes me think of this computer game called
    "Tyrian" for some reason.
        In my opinion, the Blair Witch Project could have been really good,
    but it did not contain nearly enough prog :)

    ------------------------------

    Date: Sun, 08 Aug 1999 01:39:54 GMT
    From: "Isaac Trumbo" <inferno_one@hotmail.com>
    To: ytsejam@ax.com
    Subject: er re
    Message-ID: <19990808013954.88860.qmail@hotmail.com>

    >note- 'Theatre' is actually the correct way to spell the word, just whoever
    >was writing the first American dictionaries
    >thought it would be a good idea to fuck up some of the words like 'colour'
    >and stuff.

    this is true but dream theatER the band has stated that they have a real
    problem with their name being spelled dream theatRE..
    and there you have it

    inferno
    NP: sisters of mercy - first and last and always

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    ------------------------------

    Date: Sat, 7 Aug 1999 20:20:40 -0700 (PDT)
    From: Padawan Trent <cybertrent@yahoo.com>
    To: ytsejam@ax.com
    Subject: Re: Video Games and the damnable shortcoming of the Blair Witch Project
    Message-ID: <19990808032040.8589.rocketmail@web503.yahoomail.com>

    --- The Sandman <rtameo@emerald.tufts.edu> wrote:
    >
    > But hells yeah, it sounds like video game music,
    > in fact, there's this
    > teeny tiny musical phrase (about one second long) of
    > "Another Dimension"
    > right at 2:27 that always makes me think of this
    > computer game called
    > "Tyrian" for some reason.

    I think the whole intro to "New Millenium" sounds like
    a video game...
    ===
    *Trent

    "I don't feel like Satan, but I am to them.
    So I try to forget it any way I can."
    Neil Young, '89
    _____________________________________________________________
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    ------------------------------

    Date: Sat, 7 Aug 1999 01:37:29 -0300
    From: "Ytse Jammer" <medley@sti.com.br>
    To: "Ytsejam" <ytsejam@ax.com>
    Subject: LTE 2
    Message-ID: <001a01bee08e$980b2e40$bd15d3c8@medley>

    This is a multi-part message in MIME format.

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    who has the LTE 2? i heard only Biaxident, and sonds really cool.
    I saying this because i'm brazilian, and LTE 2 here only a import cd, =
    which is not cheap. if it's cool as LTE 1, somebody please answer.

    Thanx

    Carpe Diem
    ytsejammer

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    <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
    <HTML><HEAD>
    <META content=3D"text/html; charset=3Diso-8859-1" =
    http-equiv=3DContent-Type>
    <META content=3D"MSHTML 5.00.2014.210" name=3DGENERATOR>
    <STYLE></STYLE>
    </HEAD>
    <BODY bgColor=3D#e0e0ff>
    <DIV><FONT size=3D2>who has the LTE 2? i heard only Biaxident, and sonds =
    really=20
    cool.</FONT></DIV>
    <DIV><FONT size=3D2>I saying this because i'm brazilian, and LTE 2 here =
    only a=20
    import cd, which is not cheap. if it's cool as LTE 1, somebody please=20
    answer.</FONT></DIV>
    <DIV>&nbsp;</DIV>
    <DIV><FONT size=3D2>Thanx</FONT></DIV>
    <DIV>&nbsp;</DIV>
    <DIV><FONT size=3D2>Carpe Diem</FONT></DIV>
    <DIV><FONT size=3D2>ytsejammer</FONT></DIV></BODY></HTML>

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    ------------------------------

    Date: Sun, 08 Aug 1999 09:13:42 +0200
    From: Oddvar =?iso-8859-1?Q?L=F8v=E5s?= <flail@online.no>
    To: ytsejam@ax.com
    Subject: DT Singles
    Message-ID: <3.0.1.32.19990808091342.006de094@online.no>

    If anyone has the "Lie" and/or the "Another Day" single, and is willing to
    sell it, please contact me privately, as I am interested in obtaining a
    sample.

    Thanks.

    < flail =B7 Oddvar L=F8v=E5s =B7 http://home.sol.no/~flail =B7 ICQ: 3253879 =
    >

    ------------------------------

    Date: Sun, 8 Aug 1999 03:34:09 EDT
    From: PXcess@aol.com
    To: ytsejam@ax.com
    Subject: New UnOfficial Planet X/Derek Sherinian Homepage
    Message-ID: <f079c818.24de8cf1@aol.com>

    Money Shot- the UnOfficial Planet X-Derek Sherinian homepage.

    The Money Shot webpage has been created for all fans of PX & Derek, but with
    the subscribers of the internet list 'Money Shot' in mind. Its starting off
    small at the moment, just news & live info, but it will continue to expand
    with constant updates on anything & everything Derek Sherinian & Planet X.
    Also, information on how to sign up on the Money Shot mailing list is here.
    So feel free to stop by at

    http://www.geocities.com/sunsetstrip/stadium/7270/

    Don't hesitate to sign the guestbook. And always- See you on Planet X!

    Matt Smith
    Money Shot Moderator

    ------------------------------

    Date: Sun, 08 Aug 1999 13:50:06 -0700
    From: Justin James <rumtum@worldnet.att.net>
    To: ytsejam@ax.com
    Subject: Re: Metallica's Stunt
    Message-ID: <37ADED7E.A6FC6EDF@worldnet.att.net>

    > yer i borrowed this video a while ago. Its called 'Cunning Stunts' (as in, whats the
    > difference between
    > a jester and a riot policeman/blonde to cartwheels).
    > I couldnt work out what was going on exactly but i think the whole thing was a set up.
    >
    >
    it is definately setup, they did it at every single concert on the Load tour.

    Justin James

    ------------------------------

    Date: Sun, 8 Aug 1999 14:27:18 -0700 (PDT)
    From: Stephen Dedalus <mattb@mbay.net>
    To: Multiple recipients of list <ytsejam@ax.com>
    Subject: Moving to Fullerton CA and seeking ammers.
    Message-ID: <Pine.LNX.3.95.990808142528.28583A-100000@otter.mbay.net>

    Hey people,
         It's been a while since I cared to post. I'll be moving to Fullerton
    California for school tomorrow. If there are any jammers at or near CSU
    Fullerton, write me. I'll be looking for jamming partners and ust people
    to groove with around town. Be well.
    Matt B

    ============================================================================
    Accomplished guitarist seeks band. Write for details.
    mattb@mbay.net
    =================================================================================
    "With Man gone, will there be hope for Gorilla?... With Gorilla gone,
    will there be hope for Man?" (Daniel Quin)

    ------------------------------

    End of YTSEJAM Digest 5019
    **************************



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